The cover illustration for Part I of Gennebar Rising actually depicts a scene from Part II, in which the main character, Arol, is standing in front of an enormous meteorite protruding from the bottom of an impact crater. One may notice that the artist, Victor Mosquera, happens to have placed the sword in Arol’s left hand, making him left-handed. This was a lucky coincidence of which I heartily approve. I like this for two reasons.
Several friends have asked how I came up with my character names. I was not entirely consistent in my naming approach for all the characters, but I endeavored to make the names of most of the Gennebri characters sound at least vaguely Hebraic. Most of the place names in Gennebar were chosen with the same idea in mind. Similarly, the names of most of the Drenarian characters sound approximately Roman, but I even directly appropriated a couple of historically significant Roman names and re-purposed them. Beyond that, I deliberately made many of the Gennebri names end with an “l” sound, (as in Arol, Lemuel, Dimacielle, Zemakiel, etc.), so as to lend them a kind of group consistency, as one might expect from the names in an actual real world culture. Of course, some Gennebri characters’ names parallel actual biblical names in a recognizable way (e.g., Meshnab – Moses, Methasomol – Methuselah, Daviel – David, Gamleol – Gamaliel, etc.), but a few were special.